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Development
Planning
Game design document
Minimum viable product
Demographic
Scope
Outline
Funding
Budgeting
Crowdfunding
Development grant
Production
Development team
Source control
Project management
Demo
Productivity
Sprinting
Topics of the productivity channel
Burnout
Crunch
Portfolio
Marketing
Log line
Elevator pitch
Advertising
Social media
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Narrative
Art
Audio
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User Experience
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Marketing
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Narrative
Outline
Writing
Editing
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Endings
Art
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Background
Event CG
Special graphics
Animation
3D Camera
Audio
Music
Sound effect
Voice acting
Programming
Visual novel engines
Scripting
Scene direction
Transition
Source control
User Experience
Graphical User Interface
Textbox
Accessibility
Translation
Gameplay
Choices
Point-and-click
Quick Time Event
Marketing
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Trailer
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