Scene direction
Scene direction (sometimes simply direction) is the intentional manipulation and sequencing of in-game assets to serve a visual novel's narrative. It is a core responsibility of a project's creative director.
It is a creative process where sprites, backgrounds, music, and sound effects are combined with the written narrative to create a cohesive experience for the player. It also includes camera work (panning, zooming, etc.), scene transitions, sprite expression changes, sprite movement/blocking, sound direction, switching between textbox formats, inclusion of special graphics, and other creative choices.
Purpose and effect on the reader
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Implementation and responsibility in development
- Scripting redirects here. That term sometimes refers to script formatting or (incorrectly) to programming.
Scripting refers to the process of translating scene direction into engine-readable code.
In some development teams, scene direction and scripting are completed simultaneously by the same team member(s). In others, scene direction notes are created first and formatted into engine-readable code at a later time.
The responsibility for scene direction may shared or assigned differently based on the development team's culture and workflows:
- Many teams will have a dedicated scene director or creative director whose responsibility is to implement the scene direction, usually directly into engine-readable format. This role is sometimes filled by the writer.
- Writers will commonly make notes about scene direction as they work, though these are typically incomplete and sometimes written in pseudocode.
- Teams may utilize a dedicated team member to adjust scene direction notes into engine-readable format.
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