Budgeting
Appearance
Budgeting looms over all visual novels in some shape or form. While more prominent for commercial games, even free games will have to think about what their budget for the project is, how to distribute it, and how to ensure it goes the full project length. The unfortunate truth however, is that it will always be a case by case scenario and there is no exact one fits all answer. This doesn't mean however that steps cannot be taken to prepare all the same.
Designating a Budget
Questions to Ask First
The budget for your game is going to depend on many factors, all of which should be taken into consideration.
- What is your own disposable income. Alongside this, how much of it are you willing to invest?
- Does/Will you game receive any additional funding during/throughout development?
- How many team members will be brought onto the project?
- How long will the project remain in development? (A general estimate is fine in early planning stages.)
- How many assets will need to be created?