Music: Difference between revisions
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→Types of Songs: Changed songs to music (a song needs to have singing) and fixed a few typos |
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* Some music may occasionally fall into the category of sound effects and vice versa. | * Some music may occasionally fall into the category of sound effects and vice versa. | ||
** A small tune that accompanies a specific event, such as the arrival or introduction of a character, the solving of a puzzle, or choice-making is called a '''fanfare'''. | ** A small tune that accompanies a specific event, such as the arrival or introduction of a character, the solving of a puzzle, or choice-making is called a '''fanfare'''. | ||
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Revision as of 19:40, 24 June 2022
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Music may refer to a number of components in visual novels. See Audio for more general information about audio.
Types of Music
- Music that plays throughout the majority of a visual novel is called Background Music or BGM.
- Looping music is music that can repeat seamlessly without a gap or noticeable break, and is often used as background music.
- A piece of music associated strongly with a character is called a Character Theme.
- A piece of music that plays during the title menu is called Title Theme.
- A piece of music that plays with an animated introduction to a visual novel is often called Opening Song if it features singing or Opening Theme, similar to the opening themes of television shows.
- A piece of music that plays during the credits is often called a Credits Theme or Ending Theme.
- In visual novels that have multiple endings, the music is often referred to as the character, event, or ending type (good, bad, true, etc.) ending theme. E.g., 'The Good Ending Theme'.
- Some music may occasionally fall into the category of sound effects and vice versa.
- A small tune that accompanies a specific event, such as the arrival or introduction of a character, the solving of a puzzle, or choice-making is called a fanfare.
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