User contributions for FulminisIctus
From VNDev Wiki
A user with 19 edits. Account created on 16 June 2022.
18 July 2022
- 12:3812:38, 18 July 2022 diff hist +150‎ List of visual novel development resources ‎ →‎Audio, Music and Voice
- 12:2212:22, 18 July 2022 diff hist +7‎ List of visual novel development resources ‎ →‎Programming, UI and Engines
- 03:5003:50, 18 July 2022 diff hist +76‎ m Visual;Conference ‎No edit summary
16 July 2022
- 17:0617:06, 16 July 2022 diff hist +16,431‎ N Guide:Audio Formats ‎ Created page with "The aim of this guide is to provide information on what audio formats to use for your visual novel. This guide is based on the Visual;Conference talk I gave in 2022. You can watch the full talk here: https://www.youtube.com/watch?v=vUla74Vf-us = Intro - Ren’Py and audio codecs = Note that I mainly used Ren’Py as a reference since it’s a fairly popular VN engines and the one I’ve had the most experience with. These points will likely also apply to other engines s..."
- 16:5116:51, 16 July 2022 diff hist 0‎ N File:MP3 file in Audacity vs Cubase.jpg ‎No edit summary
- 12:1212:12, 16 July 2022 diff hist +415‎ N User:FulminisIctus ‎ Created page with "FilminisIctus, also known as Tim Reichert, is a video game composer, sound designer and audio director, who mainly resides in the visual novel niche. Tim Reichert's website: https://tim-reichert.com/ Twitter: https://twitter.com/FulminisIctus Selection of visual novels worked on/working on: * Netghost * Human Reignition Project * LoveSick Darlings * Mycorrhiza * In Blood * Caladria Chronicles * Cautionary Tale" current
- 12:0712:07, 16 July 2022 diff hist +21‎ Game design document ‎ →‎Audio
- 12:0312:03, 16 July 2022 diff hist +17,993‎ N Guide:Balancing a Game's Loudness ‎ Created page with "The aim of this guide is to provide information on what to look out for when balancing the audio loudness within one's game and what techniques you can use to assure that your game is not too loud, nor too quiet. This guide is based on the Visual;Conference talk I gave in 2021. You can watch the full talk here: https://www.youtube.com/watch?v=T6mcdRp0OdM = Intro = I’m Tim Reichert, I’ve been working as an audio guy in the VN realm for over half a decade, covering jo..."
- 12:0112:01, 16 July 2022 diff hist 0‎ N File:Loudness in different VNs.png ‎No edit summary
- 11:5411:54, 16 July 2022 diff hist +95‎ N File:Loudness in different AAA titles.jpeg ‎ http://www.stephenschappler.com/2013/07/26/listening-for-loudness-in-video-games/
- 11:2711:27, 16 July 2022 diff hist 0‎ N File:Game too quiet.png ‎No edit summary
- 11:2611:26, 16 July 2022 diff hist 0‎ N File:Game too loud.png ‎No edit summary
- 11:1311:13, 16 July 2022 diff hist +809‎ Development team ‎ →‎Roles
- 11:0411:04, 16 July 2022 diff hist +59‎ Development team ‎ →‎Composer
- 11:0211:02, 16 July 2022 diff hist +354‎ Development team ‎ →‎Sound designer
- 10:5610:56, 16 July 2022 diff hist +4,800‎ Music ‎No edit summary
- 10:0510:05, 16 July 2022 diff hist +1,819‎ Sound effect ‎No edit summary
29 June 2022
- 12:0112:01, 29 June 2022 diff hist −210‎ Sound effect ‎No edit summary
24 June 2022
- 11:2711:27, 24 June 2022 diff hist +88‎ Music ‎ →‎Types of Songs: Changed songs to music (a song needs to have singing) and fixed a few typos