Elevator pitch: Difference between revisions

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An '''elevator pitch''' is a short, pre-prepared speech that describes your game (or company, or skills) in a clear, easily understood way. It's called an 'elevator pitch' as it's designed to hook someone’s attention in the time it takes for someone to ride an elevator to their floor.
An '''elevator pitch''' is a short, pre-prepared speech that describes your game (or company, or skills) in a clear, easily understood way. It's called an 'elevator pitch' as it's designed to hook someone’s attention in the time it takes for someone to ride an elevator to their floor, that being roughly 30-45 seconds. An elevator speech should not take any longer than this to present, however, also avoid being rushed and without properly laid premise.  


A related idea is the '''[[log line]]''', which is usually a one-sentence summary of your game and can help you focus on the core of what your game is about.
Closely related to the concept of an elevator pitch, is your '''[[log line]]'''. A log line is a one-sentence summary of your game that is meant to clearly and concisely describe your game in its most comprehensive form.


The elevator pitch and log line can be used in your game's marketing materials (including the store page) and help people quickly understand what your game is about. In addition, they can help you stay focused on your core concept as you work on the game.
Both an elevator pitch and log line can be used in your game's marketing materials (including the store page), to help people quickly understand what your game is about. Both a logline and an elevator pitch is usually listed in a [[Game design document]] as the first and most primary aspect of the document.  


== Features ==
== Features ==
A well-written log line should:
A well-written elevator pitch should:
* Be concise (50-100 words).
* Have a quick introduction for the games premise.
* Summarize the game's main conflict or goal.
* Be concise (75-125 words is a solid standard).
* Highlight the unique features that set your game apart from other games in its [[genre]].
* Highlight the game's main conflict and goal.
* Highlight the main features of the game, alongside  any features that may set the game apart from other games in its [[genre]].
* Target a specific audience.
* Target a specific audience.


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'''Note:''' The following examples are just for illustration purposes. They may or may not be actual games.
'''Note:''' The following examples are just for illustration purposes. They may or may not be actual games.


* "A Wizard's Lament is a point-and-click adventure game set in a magical world where the player must solve puzzles and make difficult choices as they race against time to save their loved ones from an ancient curse."
* "'A Wizard's Lament' is a point-and-click adventure game set in a magical world where the player must solve puzzles and make difficult choices as they race against time to save their loved ones from an ancient curse that is slowly turning everyone to stone."
* "In the post-apocalyptic world of The Last Survivors, players must scavenge for resources and build relationships with other survivors as they fight for survival against corrupt gangs and deadly mutants."
 
* "A visual novel about a girl who is tasked with cleaning up her grandfather's old mansion, only to discover that she is not alone in the house. As she explores the abandoned rooms and corridors, she encounters spirits of those who once lived there, each with their own tragic story to tell."
* "In the post-apocalyptic world of 'The Last Survivors', players must scavenge for resources, build relationships with other survivors, and fight for survival against corrupt gangs of deadly mutants as they try to reach the safety of the Eutopia that appears on the skyline."
 
* "'The Curtains Call', is a visual novel about a girl who is tasked with cleaning up her grandfather's old mansion, but discovers she is not alone in the house. Now she must explore the abandoned rooms and corridors, encountering spirits of those who once lived there, and listen to each of their tragic tales as she works to help lay them to rest."  




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[[Category:Marketing]]
[[Category:Marketing]]

Revision as of 02:08, 15 January 2025

An elevator pitch is a short, pre-prepared speech that describes your game (or company, or skills) in a clear, easily understood way. It's called an 'elevator pitch' as it's designed to hook someone’s attention in the time it takes for someone to ride an elevator to their floor, that being roughly 30-45 seconds. An elevator speech should not take any longer than this to present, however, also avoid being rushed and without properly laid premise.

Closely related to the concept of an elevator pitch, is your log line. A log line is a one-sentence summary of your game that is meant to clearly and concisely describe your game in its most comprehensive form.

Both an elevator pitch and log line can be used in your game's marketing materials (including the store page), to help people quickly understand what your game is about. Both a logline and an elevator pitch is usually listed in a Game design document as the first and most primary aspect of the document.

Features

A well-written elevator pitch should:

  • Have a quick introduction for the games premise.
  • Be concise (75-125 words is a solid standard).
  • Highlight the game's main conflict and goal.
  • Highlight the main features of the game, alongside any features that may set the game apart from other games in its genre.
  • Target a specific audience.

Examples

Note: The following examples are just for illustration purposes. They may or may not be actual games.

  • "'A Wizard's Lament' is a point-and-click adventure game set in a magical world where the player must solve puzzles and make difficult choices as they race against time to save their loved ones from an ancient curse that is slowly turning everyone to stone."
  • "In the post-apocalyptic world of 'The Last Survivors', players must scavenge for resources, build relationships with other survivors, and fight for survival against corrupt gangs of deadly mutants as they try to reach the safety of the Eutopia that appears on the skyline."
  • "'The Curtains Call', is a visual novel about a girl who is tasked with cleaning up her grandfather's old mansion, but discovers she is not alone in the house. Now she must explore the abandoned rooms and corridors, encountering spirits of those who once lived there, and listen to each of their tragic tales as she works to help lay them to rest."