Accessibility: Difference between revisions
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Revision as of 11:43, 1 November 2024
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This article needs expansion with: strategies for meeting accessibility needs; linkouts to VN engine pages with accessibility features of each. You can help by adding to it. |
Making a game accessible means ensuring that it is playable and enjoyable by people with a variety of disabilities or control preferences. A great many guides and sets of standards exist online to help you with this process. One such guide is Game Accessibility Guidelines.
Common Accessibility Concerns
Vision
- Color should not be the only way that essential information is communicated
- Create a strong contrast between text and the background
- Use a readable & accessible font and font size
- Space GUI elements well
Movement
- Allow users the option to toggle flashing images or effects on or off in the settings
- Allow users to adjust the intensity or turn off camera shakes
- Making sure that moving images or videos do not flash more than three times a second
Mobility & Reaction Time
- Allow users a way to continue through the game without playing minigames
- Allow remapping of controls
- Allow all functions to be accessed using either mouse or keyboard, to the extent possible
- Provide alternatives for holding down buttons
Hearing
- Provide subtitles or visual representations of sound effects
- Allow users to change the volume of different components (such as music, sound effects, and voice acting) independently of each other