Scene direction: Difference between revisions
m nav |
Major rework; merged from Scripting. |
||
Line 1: | Line 1: | ||
'''Scene direction''' (sometimes simply '''direction''') is the intentional manipulation and sequencing of in-game [[asset]]s to serve a visual novel's [[narrative]]. It is a core responsibility of a project's [[Development team#Creative director|creative director]]. | |||
It is a creative process where [[sprite]]s, [[background]]s, [[music]], and [[sound effect]]s are combined with the written narrative to create a cohesive experience for the player. It also includes camera work (panning, zooming, etc.), scene [[transition]]s, sprite expression changes, sprite movement/blocking, [[audio|sound direction]], switching between [[Textbox#Formats|textbox formats]], inclusion of [[special graphics]], and other creative choices. | |||
==Purpose and effect on the reader== | |||
{{empty section}} | |||
==Implementation and responsibility in development== | |||
:<i>[[Scripting]] redirects here. That term sometimes refers to [[Guide:Script_Formatting|script formatting]] or (incorrectly) to [[programming]].</i> | |||
'''Scripting''' refers to the process of translating scene direction into [[Visual novel engine|engine-readable]] code. | |||
In some [[development team]]s, scene direction and scripting are completed simultaneously by the same team member(s). In others, scene direction notes are created first and formatted into engine-readable code at a later time. | |||
The responsibility for scene direction may shared or assigned differently based on the [[Development team|development team's]] culture and workflows: | |||
* Many teams will have a dedicated scene director or [[Development team#Creative director|creative director]] whose responsibility is to implement the scene direction, usually directly into engine-readable format. This role is sometimes filled by the writer. | |||
* Writers will commonly make notes about scene direction as they work, though these are typically incomplete and sometimes written in [[pseudocode]]. | |||
* Teams may utilize a dedicated team member to adjust scene direction notes into engine-readable format. | |||
{{development nav|section=Assets}} | {{development nav|section=Assets}} | ||
[[Category:Programming]] | [[Category:Programming]] |
Latest revision as of 13:43, 15 January 2025
Scene direction (sometimes simply direction) is the intentional manipulation and sequencing of in-game assets to serve a visual novel's narrative. It is a core responsibility of a project's creative director.
It is a creative process where sprites, backgrounds, music, and sound effects are combined with the written narrative to create a cohesive experience for the player. It also includes camera work (panning, zooming, etc.), scene transitions, sprite expression changes, sprite movement/blocking, sound direction, switching between textbox formats, inclusion of special graphics, and other creative choices.
Purpose and effect on the reader
![]() | This section is empty. You can help by adding to it. |
Implementation and responsibility in development
- Scripting redirects here. That term sometimes refers to script formatting or (incorrectly) to programming.
Scripting refers to the process of translating scene direction into engine-readable code.
In some development teams, scene direction and scripting are completed simultaneously by the same team member(s). In others, scene direction notes are created first and formatted into engine-readable code at a later time.
The responsibility for scene direction may shared or assigned differently based on the development team's culture and workflows:
- Many teams will have a dedicated scene director or creative director whose responsibility is to implement the scene direction, usually directly into engine-readable format. This role is sometimes filled by the writer.
- Writers will commonly make notes about scene direction as they work, though these are typically incomplete and sometimes written in pseudocode.
- Teams may utilize a dedicated team member to adjust scene direction notes into engine-readable format.
|