Scene direction: Difference between revisions

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'''Scene direction''' (sometimes simply '''direction''') is the intentional manipulation and sequencing of in-game [[asset]]s to serve a visual novel's [[narrative]]. It is a core responsibility of a project's [[Development team#Creative director|creative director]].


Scene direction is the intentional manipulation and sequencing of in-game assets to serve a visual novel's narrative.
It is a creative process where [[sprite]]s, [[background]]s, [[music]], and [[sound effect]]s are combined with the written narrative to create a cohesive experience for the player. It also includes camera work (panning, zooming, etc.), scene [[transition]]s, sprite expression changes, sprite movement/blocking, [[audio|sound direction]], switching between [[Textbox#Formats|textbox formats]], inclusion of [[special graphics]], and other creative choices.


In visual novels, '''direction''' is how the player experiences the audio-visual cues of the game. In other words, when and how a reader sees the art assets/text and hears the audio assets. This includes the camera work (panning, zooming; etc), scene transitions, sprite/other art changes, sprite movement/blocking, sound direction, the timing of when and how much text appears on the screen, and so forth. Good direction can take a bland scene and make it memorable. Poor direction can take a good scene and make it bland – or worse.
==Purpose and effect on the reader==
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==Implementation and responsibility in development==
:<i>[[Scripting]] redirects here. That term sometimes refers to [[Guide:Script_Formatting|script formatting]] or (incorrectly) to [[programming]].</i>
 
'''Scripting''' refers to the process of translating scene direction into [[Visual novel engine|engine-readable]] code.
 
In some [[development team]]s, scene direction and scripting are completed simultaneously by the same team member(s). In others, scene direction notes are created first and formatted into engine-readable code at a later time.
 
The responsibility for scene direction may shared or assigned differently based on the [[Development team|development team's]] culture and workflows:
* Many teams will have a dedicated scene director or [[Development team#Creative director|creative director]] whose responsibility is to implement the scene direction, usually directly into engine-readable format. This role is sometimes filled by the writer.
* Writers will commonly make notes about scene direction as they work, though these are typically incomplete and sometimes written in [[pseudocode]].
* Teams may utilize a dedicated team member to adjust scene direction notes into engine-readable format.


Direction is handled on a micro-level by the writer(s) of the script, artist(s), sound technician(s); etc and on the macro-level by the overall project lead or [[Director|director]] who makes sure each individual contribution works together as a whole.


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{{development nav|section=Assets}}
[[Category:Programming]]
[[Category:Programming]]

Latest revision as of 13:43, 15 January 2025

Scene direction (sometimes simply direction) is the intentional manipulation and sequencing of in-game assets to serve a visual novel's narrative. It is a core responsibility of a project's creative director.

It is a creative process where sprites, backgrounds, music, and sound effects are combined with the written narrative to create a cohesive experience for the player. It also includes camera work (panning, zooming, etc.), scene transitions, sprite expression changes, sprite movement/blocking, sound direction, switching between textbox formats, inclusion of special graphics, and other creative choices.

Purpose and effect on the reader

Implementation and responsibility in development

Scripting redirects here. That term sometimes refers to script formatting or (incorrectly) to programming.

Scripting refers to the process of translating scene direction into engine-readable code.

In some development teams, scene direction and scripting are completed simultaneously by the same team member(s). In others, scene direction notes are created first and formatted into engine-readable code at a later time.

The responsibility for scene direction may shared or assigned differently based on the development team's culture and workflows:

  • Many teams will have a dedicated scene director or creative director whose responsibility is to implement the scene direction, usually directly into engine-readable format. This role is sometimes filled by the writer.
  • Writers will commonly make notes about scene direction as they work, though these are typically incomplete and sometimes written in pseudocode.
  • Teams may utilize a dedicated team member to adjust scene direction notes into engine-readable format.