Accessibility: Difference between revisions

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* Provide subtitles or visual representations of sound effects
* Provide subtitles or visual representations of sound effects
* Allow users to change the volume of different components (such as music, sound effects, and voice acting) independently of each other
* Allow users to change the volume of different components (such as music, sound effects, and voice acting) independently of each other
[[Category:Development]]
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Revision as of 11:35, 16 July 2022

Making a game accessible means ensuring that it is playable and enjoyable by people with a variety of disabilities or control preferences. A great many guides and sets of standards exist online to help you with this process. One such guide is Game Accessibility Guidelines.

Common Accessibility Concerns

Vision

  • Color should not be the only way that essential information is communicated
  • Create a strong contrast between text and the background
  • Use a readable & accessible font and font size
  • Space GUI elements well

Mobility & Reaction Time

  • Allow users a way to continue through the game without playing minigames
  • Allow remapping of controls
  • Allow all functions to be accessed using either mouse or keyboard, to the extent possible
  • Provide alternatives for holding down buttons

Hearing

  • Provide subtitles or visual representations of sound effects
  • Allow users to change the volume of different components (such as music, sound effects, and voice acting) independently of each other