Gameplay: Difference between revisions

From VNDev Wiki
Papayaisla (talk | contribs)
ported from devtalk faq and glossary doc with formatting tweaks
 
m nav
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
'''Gameplay''' is something a visual novel does not require, but it is generally considered more marketable to non-visual novel players if it includes some sort of game-like elements, such as timed choices (a timer counts down to when the game will make a choice of its own) and QTEs/Quick Time Events (click the correct button at the right time) or actual mini-games, such as match-3 (ex: Huniepop), point-and-click/scene examination (ex: the Ace Attorney series and Collar x Malice), or interactive segments (ex: poem writing in Doki Doki Literature Club).  
{{expand article}}
Many visual novel purists tend to dislike games with heavier gameplay and claim they’re not visual novels. As such, you may wish to consider enabling some way to skip gameplay for those players, especially as some industry sites/blogs won’t cover games that “aren’t VNs”.
 
A visual novel's '''gameplay''' is the way in which a player experiences, interacts with, and progresses through the game.
 
== Expected Gameplay ==
 
Visual Novels are typically narrative-rich and involve click-to-advance gameplay, requiring the player to read and progress through blocks of text to play the game.
 
Many visual novels include [[Choice|choices]] which often lead the story in [[Branching|different directions]]. Visual novels without choices are also known as [[Genre|kinetic novels]].
 
 
{{development nav}}
[[Category:Gameplay]]
[[Category:Assets]]

Latest revision as of 10:45, 1 November 2024

A visual novel's gameplay is the way in which a player experiences, interacts with, and progresses through the game.

Expected Gameplay

Visual Novels are typically narrative-rich and involve click-to-advance gameplay, requiring the player to read and progress through blocks of text to play the game.

Many visual novels include choices which often lead the story in different directions. Visual novels without choices are also known as kinetic novels.