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Development
Planning
Game design document
Minimum viable product
Demographic
Scope
Outline
Funding
Budgeting
Crowdfunding
Development grant
Production
Development team
Development stages
Source control
Project management
Productivity
Sprinting
Topics of the productivity channel
Burnout
Crunch
Portfolio
Marketing
Log line
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Advertising
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Marketing
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Narrative
Outline
Writing
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Endings
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Event CG
Special graphics
Animation
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Sound effect
Voice acting
Programming
Visual novel engines
Scripting
Scene direction
Transition
Source control
User Experience
Graphical User Interface
Textbox
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Translation
Gameplay
Choices
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Quick Time Event
Marketing
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