Proofreading: Difference between revisions

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First draft.
 
→‎Factors to Consider: grammatical style
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==Factors to Consider==
==Factors to Consider==
* Dialect and spelling conventions. British and American English, for example, have different standard spellings for the same words. A desired dialect should be agreed upon before beginning.
* Dialect and spelling conventions. British and American English, for example, have different standard spellings for the same words. A desired dialect should be agreed upon before beginning.
* Specific grammar conventions. These include use of ampersands (&), the [[https://en.wikipedia.org/wiki/Serial_comma Oxford Comma]], and capitalization of special words besides proper nouns (such as Black or Latine, for example). You might choose to select a specific manual of style, such as [[https://www.chicagomanualofstyle.org/home.html Chicago]], [[https://style.mla.org/ MLA]], or [[https://apastyle.apa.org/ APA]]. Many writer-proofreader pairs simply work out these issues as they arise.
* Workflow. Does the [[Writing|writer]] prefer that grammar and spelling mistakes are fixed without further dialogue? Or do they prefer to see each change the proofreader makes? (Google Docs' "suggestions" feature and Microsoft Word's "track changes" feature can make this process easier.)
* Workflow. Does the [[Writing|writer]] prefer that grammar and spelling mistakes are fixed without further dialogue? Or do they prefer to see each change the proofreader makes? (Google Docs' "suggestions" feature and Microsoft Word's "track changes" feature can make this process easier.)
* Current state of manuscript. Some writers generate first drafts that are much "tighter" (fewer grammatical errors) than others. The amount of work required to proofread will vary based on the initial state of the script.
* Current state of manuscript. Some writers generate first drafts that are much "tighter" (fewer grammatical errors) than others. The amount of work required to proofread will vary based on the initial state of the script.

Revision as of 15:57, 20 September 2024

Proofreading is the process of checking a visual novel's script for grammatical errors and unclear phrasing. It is distinct from editing in that proofreading primarily refers to "line edits" and grammar fixes, where editing may include a variety of other consultation, such as pacing, characterization, plot progression, and emotional impact.

Factors to Consider

  • Dialect and spelling conventions. British and American English, for example, have different standard spellings for the same words. A desired dialect should be agreed upon before beginning.
  • Specific grammar conventions. These include use of ampersands (&), the [Oxford Comma], and capitalization of special words besides proper nouns (such as Black or Latine, for example). You might choose to select a specific manual of style, such as [Chicago], [MLA], or [APA]. Many writer-proofreader pairs simply work out these issues as they arise.
  • Workflow. Does the writer prefer that grammar and spelling mistakes are fixed without further dialogue? Or do they prefer to see each change the proofreader makes? (Google Docs' "suggestions" feature and Microsoft Word's "track changes" feature can make this process easier.)
  • Current state of manuscript. Some writers generate first drafts that are much "tighter" (fewer grammatical errors) than others. The amount of work required to proofread will vary based on the initial state of the script.
  • Formatting. Proofreaders are sometimes enlisted to help with basic scripting, such as formatting dialogue to be easily copy-pasted into an engine.

Pricing

Proofreading rates will vary based on a variety of factors, such as those listed above and the proofreader's proficiency/experience level. DevTalk's pricing guide [1], last updated in January 2024, lists an average range of USD $0.025 - $0.05 per word for proofreading.

References