Visual;Conference
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Visual;Conference is an annual, day long web gathering of visual novel developers and those related to visual novel development where selected speakers give talks on subjects important to the visual novel industry. The talks widely range in topics, including but not limited to narrative design, visual arts, localization, & business. Recorded videos can be access from its Youtube Channel.
Hosts and Location
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Its host is Aginyan. The event is hosted using a combination of webinar software and the Sekai Project Discord.
2017 Talks & Speakers
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YouTube Link to the 2017 Playlist.
- Christine Love - Narrative Techniques in Laydkiller in a Bind
- Echofrost & Tristan "Wolf" Barber - Pitfalls and Getting Out
- Fred The Barber - Editing: What is it, and why do you need it?
- Jake Bowkett - The Logo Design Process
- John Doran - Game Engines for OELVN Development
- Justin Kuiper - Getting that Grant Money
- KG Tan - Visual Novel with Unity3D
- Lawrence Brenner - Visual Novels in the Age of Mobile
- Mads Andersen - How do we use music to our advantage to draw out emotions?
- Nai - Experimental Marketing
- Nicholas Johnson - Supporting Your Release and Post Release
- Nick Green - Environmental Design Using 3D Software
- Pytom - What's New with Ren'Py
- Randy Au - The VN Industry, Today and Tomorrow
- Ryechu - Nukige from Scratch
- Tabby - The Importance of Project Mangement
- Tinfoil - Localization Teams circa 2010
2018 Talks & Speakers
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YouTube Link to the 2018 Playlist.
- Alphaprospector - Handling the workflow with an artist
- Brandon Carbaugh - The Player-Character Relationship
- Cipher - Critiquing criticism, giving, receiving, good vs bad
- Echofrost & Tristan "Wolf" Barber - VNs vs 160 Characters
- Frank Zhang - Business models for visual novels on mobile
- John Doran - Animating your visual novel
- JP The Third - Visual Novel, Inc
- Nachi Kio - Directing
- Nick Green - Fundamentals principles of architecture
- Peppertsuki - Do a bit of everything!
- Quilly - Marketing a VN - what Steam Greenlight taught me
- Ryechu - N-n-nukige with plot?!
- Sake-bento - Voice acting in visual novels
- Sasquatchii - Visual novel UI design 101
- Tabby - What the heck is an Otome?
- Tutty the Fruity - Starting on the right foot
2019 Talks & Speakers
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YouTube Link to the 2019 Playlist.
- Agilis - How to organize an online gamedev conference
- Ayu - The Visual Novel Reading room
- Cipher - Tips for more "Natural" writing
- Florencia Minuzzzi - How to effectively deploy text
- JD - Writing for a studio vs writing for yourself
- Justin Kuiper - Surviving 2 years at PAX
- Katie - Player Feedback & Embracing Negative Reviews
- Katy133 - How to make a Story Grid
- Nai - When the kickstarter stops
- Pentagonbuddy - EVN Kickstarter Analysis
- Quilly - VN development pipeline
- Ryechu - H-scenes for Dummies
- Ruqiyah - Writing for Fast Forwarding
- Steamgirl - Choice Design
- Tim Reichert - Objectivity and Music
- Tristan "Wolf" Barber - Insanity: The Story of Watercress' NaNoRenO2018
- Tutty the Fruity - Giving your story a voice
- Xiang Xiang - Writing for Mobile Visual Novels
2020 Talks & Speakers
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YouTube Link to the 2020 Playlist.
- Arimia - Pitching Anime Games to Entrepreneurs
- Ayu - Talking to Artists for People who aren’t Artists
- BaiYu - Creative Commons Feat. Hatsune Miku
- Cipher - Managing Your Editing Workflow
- ds-sans - VNs as a Canvas
- Els White - What's a VNRPG And Why Should I Make One?
- Empish - Generating & Refining Concepts without Divine Inspiration
- Florencia Minuzzi - Capturing Subtle Emotions Using Choice Mechanics
- Gary Kings - Writing a story to be solved
- Lucy Blundell - Using animation to bring life to your visual novel
- Nai - What novel? NaniNovel! An Intro to a New Engine for VN Creators
- Nick - Real-time Immersive 3D Architectural Visualization
- Quilly - Ways of generating dialogue in Ren'Py
- Ruqiyah - Teaching players how to play your visual novel
- Sasquatchii - The Art of UI Design
- Steamgirl - Simple Trick To Make Choices Feel AAAAH!
- Tim Reichert - What's an audio director and why might you need one?
- Tristan "Wolf" Barber & Alch - One Step Forward, Two Steps Back: A Post-Mortem
2021 Talks & Speakers
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YouTube Link to the 2021 Playlist.
- Arimia - Your Game’s Audience is not Everyone
- Ashe Thurman - Building the World of Your Visual Novel
- Chris Ling - Publishing with Sekai Project, Abridged Edition
- Cryshulvo - Finding Good Quality Voice Actors for a Reasonable Price
- ds-sans - Why Graphic Design Matters More Than You Think
- Jaime Scribbles - Press-kits: What, Why, and How
- Katy133 - How I Hosted a VN Game Jam
- MAHO! Cody - So You’re Working With Random Strangers Online
- Manuela Malasaña - Staging a play together, apart
- Maxi Molina - Avoiding burnout as a solo dev!
- PyTom - What's New with Ren'Py?
- Quilly - Finding a publisher for your VN: What to know first!
- sake-bento - Well, That Didn't Work
- Tim Reichert - Your game is too loud!
- Tristan "Wolf" Barber - Accessibility in Game Design and Development
2022 Talks & Speakers
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YouTube Link to the 2022 Playlist.
- Anjell - Author to Game Producer – Changes and Challenges
- Arimia - Making a VN in 4 Months VS 4 Years (a double postmortem)
- Ayael - How to design interesting choices in VN
- Katy133 - The Intrigue in Ambiguity
- Maxi Molina - Directing the Director: get the performance you wrote inside your head!
- Miss Tabby Tales - Using Unity and the application NaniNovel to create visual novels
- Nina Roussakoff - Power Emotions with Character Arcs
- Nook - How to Approach Press/Content Creators for VN Devs
- Quilly - Ship more polished games with half the time
- sake-bento - Finish Your Game
- shino - Releasing 8+ games (ft. game jams) and when to take a break
- Tim Reichert - Audio formats for VNs
- Tristan "Wolf" Barber - Breaking Ren’Py: How our Pseudo-OS pushes Ren’Py even further beyond!
- Vimi - Visual Novel Cinematography and Interactive Design