Music: Difference between revisions

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Kicked off the page. It's not great, but hopefully it spurs someone into action.
 
→‎Types of Songs: Changed songs to music (a song needs to have singing) and fixed a few typos
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Music may refer to a number of components in visual novels.  See [[Audio]] for more general information about audio.
Music may refer to a number of components in visual novels.  See [[Audio]] for more general information about audio.


== Types of Songs ==
== Types of Music ==


* Music that plays throughout the majority of a visual novel is called '''Background Music''' or '''BGM.'''
* Music that plays throughout the majority of a visual novel is called '''Background Music''' or '''BGM'''.
** A '''looping track''' is a song that can repeat without a gap or noticeable break, and are often used as background music.
** '''Looping music''' is music that can repeat seamlessly without a gap or noticeable break, and is often used as background music.
* A song associated strongly with a character is called a '''Character Theme'''.
* A piece of music associated strongly with a character is called a '''Character Theme'''.
* A song that plays during the title menu is called a '''Title Song'''  
* A piece of music that plays during the title menu is called '''Title Theme'''.
* A song that plays with an animated introduction to a visual novel is often called an '''Opening song''', similar to the opening theme of television shows.
* A piece of music that plays with an animated introduction to a visual novel is often called '''Opening Song''' if it features singing or '''Opening Theme''', similar to the opening themes of television shows.
* A song that plays during the credits is often called a '''Credits theme''' or '''Ending theme.'''
* A piece of music that plays during the credits is often called a '''Credits Theme''' or '''Ending Theme'''.
** In visual novels that have multiple endings, the songs are often referred to as the character, event, or ending type (Good, bad, true, etc.) ending theme.  e.g, 'The Good Ending Theme.'
** In visual novels that have multiple endings, the music is often referred to as the character, event, or ending type (good, bad, true, etc.) ending theme.  E.g., 'The Good Ending Theme'.


* Some music may occasionally fall into the category of sound effects and vice versa.
* Some music may occasionally fall into the category of sound effects and vice versa.
** A small tune that plays accompanying a specific event, such as the arrival or introduction of a character, solving a puzzle, or making a choice is called a '''fanfare'''.
** A small tune that accompanies a specific event, such as the arrival or introduction of a character, the solving of a puzzle, or choice-making is called a '''fanfare'''.

Revision as of 10:27, 24 June 2022

Music may refer to a number of components in visual novels. See Audio for more general information about audio.

Types of Music

  • Music that plays throughout the majority of a visual novel is called Background Music or BGM.
    • Looping music is music that can repeat seamlessly without a gap or noticeable break, and is often used as background music.
  • A piece of music associated strongly with a character is called a Character Theme.
  • A piece of music that plays during the title menu is called Title Theme.
  • A piece of music that plays with an animated introduction to a visual novel is often called Opening Song if it features singing or Opening Theme, similar to the opening themes of television shows.
  • A piece of music that plays during the credits is often called a Credits Theme or Ending Theme.
    • In visual novels that have multiple endings, the music is often referred to as the character, event, or ending type (good, bad, true, etc.) ending theme. E.g., 'The Good Ending Theme'.
  • Some music may occasionally fall into the category of sound effects and vice versa.
    • A small tune that accompanies a specific event, such as the arrival or introduction of a character, the solving of a puzzle, or choice-making is called a fanfare.