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'''NaNoRenO''' (often capitalized as just '''Nanoreno''' or shortened to '''Nano''') is a game jam started in 2005 that takes place in March (starting on the 1st and ending on the 31st) where VN devs are challenged to create a VN, start to finish, in the span of a month. Based on NaNoWriMo (National Novel Writing Month).
'''NaNoRenO''' (often capitalized as just '''Nanoreno''' or shortened to '''Nano''') is a [[Visual novel jam|visual novel jam]] that takes place annually in March (starting on the 1st and ending on the 31st) where VN devs are challenged to create a VN, start to finish, in the span of a month. It launched in 2005, making it the first ever, and longest running, visual novel jam in existence.


In general, a VN developer means NaNoRenO when using “Nano”, though as many VN writers participate in NaNoWriMo, they may mean that if using the term around November.
In visual novel spaces, the word "Nano" generally refers to NaNoRenO, although it may also refer to [https://nanowrimo.org/ NaNoWriMo], on which NaNoRenO was based.
 
{{infobox jam
www.nanoreno.org
| name = NaNoRenO
| logo = [[File:Nano key art 2024.png|200px]]
| theme = Original VN jam; make a VN in a month
| timing = March; 1 month
| status = Ongoing
| most_participants = 891 (2022)
| most_entries = 185 (2022)
| started = 2005
| creator = rioka, chronoluminaire
| host = [[sakevisual]]
| cumul_participants = 4,130 (incl. 2015-2024)
| cumul_entries = 1,149 (incl. 2024)
| records = Longest running VN jam;<br />most cumulative entries (1st);<br />2nd most cumulative participants;<br />5th most entries;<br />5th most participants
| stats = NaNoRenO
| url = [https://itch.io/jam/nanoreno-2024 https://itch.io/jam/nanoreno-2024]
}}


==Rules==
==Rules==


The following rules are taken from the NaNoRenO 2021 itch.io jam page:
The following rules are taken from the NaNoRenO 2024 [https://itch.io/jam/nanoreno-2024 itch.io jam page]:


<blockquote>
<blockquote>
Line 14: Line 29:
* You can only begin actual production of your game in March.
* You can only begin actual production of your game in March.
* Allowed before NaNoRenO begins:
* Allowed before NaNoRenO begins:
** Brainstorming
**Brainstorming
** Plot Outlining
**Plot Outlining
** Sketches that do not lead to direct production of assets
**Sketches that do not lead to direct production of assets
** Team Building
**Team Building
* Not Allowed until NaNoRenO begins:
*Not Allowed until NaNoRenO begins:
** Sketches of sprites, CGs, backgrounds, or anything else that leads to production of assets
**Sketches of sprites, CGs, backgrounds, or anything else that leads to production of assets
** Writing or coding any portion of the game
**Writing or coding any portion of the game
** Production of assets to be used in the game
**Production of assets to be used in the game
* Use of Creative Commons material is okay.
*Use of Creative Commons material is okay.
* There are no "winners" here. Everyone who manages to release their game has completed NaNoRenO!
*Any premade assets used must be publicly available (either free or paid) on or before the first day of NaNoRenO.
* You may release a buggy version of your game by the deadline and fix it up later or release a demo for NaNoRenO.
*Generative AI to produce assets (art, code, writing, audio) is not allowed at this time.
* While other game elements may be present, the final piece should be largely identified as a "visual novel."
*There are no "winners" here. Everyone who manages to release their game has completed NaNoRenO!
*You may release a buggy version of your game by the deadline and fix it up later or release a demo for NaNoRenO.
*While other game elements may be present, the final piece should be largely identified as a "visual novel."
</blockquote>
</blockquote>


==History==
==History==


===NaNoRenO 2020+===
===Inception===
The idea for NaNoRenO is traceable to [https://web.archive.org/web/20230430003907/https://lemmasoft.renai.us/forums/viewtopic.php?t=270&start=15 a post] in a [[Lemma Soft Forums]] thread on November 18th, 2004 by user rioka. On learning that [[Mikey]] had developed and released a game in 3.5 weeks, rioka had the idea for a month-long visual novel game jam. Just a few days later, rioka made a [https://web.archive.org/web/20240715001147/https://lemmasoft.renai.us/forums/viewtopic.php?p=2901 separate thread] to discuss the idea, which eventually led to the [https://web.archive.org/web/20240305040750/https://lemmasoft.renai.us/forums/viewtopic.php?f=4&t=428 first occurrence] of the jam. rioka cited NaNoWriMo and NaNoMangO as similar events on which NaNoRenO could be modeled.
 
===2020===
Due to global circumstances at the time, several participants requested an extension on the jam and the submission deadline for NaNoRenO 2020 on itch.io was shifted back by 2 weeks. This is the first instance of an extension to NaNoRenO, with the intent to give participants more time to complete their game.
 
===Size===
NaNoRenO was the largest VN jam (as measured by submitted entries) every year from 2015 to 2020, and in 2022. In 2021 and 2023, only [[Spooktober Visual Novel Jam|Spooktober]] had more entries.
 
==Impact on visual novel community==
{{empty section}}
 
==External Links==
* NaNoRenO website: https://www.nanoreno.org


Due to global circumstances at the time, several participants requested an extension on the jam and the submission deadline for NaNoRenO 2020 on itch.io was shifted back by 2 weeks. This is the first instance of an extension,  with the intent to give participants more time to complete their game, to NaNoRenO.


{{jam nav}}
[[Category:Social]]
[[Category:Social]]
[[Category:VN Jams]]

Latest revision as of 08:27, 10 December 2024

NaNoRenO (often capitalized as just Nanoreno or shortened to Nano) is a visual novel jam that takes place annually in March (starting on the 1st and ending on the 31st) where VN devs are challenged to create a VN, start to finish, in the span of a month. It launched in 2005, making it the first ever, and longest running, visual novel jam in existence.

In visual novel spaces, the word "Nano" generally refers to NaNoRenO, although it may also refer to NaNoWriMo, on which NaNoRenO was based.

NaNoRenO
Theme Original VN jam; make a VN in a month
Timing & Duration March; 1 month
Status Ongoing
Most Participants 891 (2022)
Most Entries 185 (2022)
Year Started 2005
Creator(s) rioka, chronoluminaire
Current Host(s) sakevisual
Cumulative Participants 4,130 (incl. 2015-2024)
Cumulative Entries 1,149 (incl. 2024)
Record(s) Held Longest running VN jam;
most cumulative entries (1st);
2nd most cumulative participants;
5th most entries;
5th most participants
Detailed Stats More Stats
Most Recent Jam Page https://itch.io/jam/nanoreno-2024

Rules

The following rules are taken from the NaNoRenO 2024 itch.io jam page:

  • Takes place during the month of March.
  • Final visual novel must be finished on or before April first. The jam deadline is slightly longer to allow for internet outages or other emergencies that prevent you from uploading your finished visual novel.
  • You can only begin actual production of your game in March.
  • Allowed before NaNoRenO begins:
    • Brainstorming
    • Plot Outlining
    • Sketches that do not lead to direct production of assets
    • Team Building
  • Not Allowed until NaNoRenO begins:
    • Sketches of sprites, CGs, backgrounds, or anything else that leads to production of assets
    • Writing or coding any portion of the game
    • Production of assets to be used in the game
  • Use of Creative Commons material is okay.
  • Any premade assets used must be publicly available (either free or paid) on or before the first day of NaNoRenO.
  • Generative AI to produce assets (art, code, writing, audio) is not allowed at this time.
  • There are no "winners" here. Everyone who manages to release their game has completed NaNoRenO!
  • You may release a buggy version of your game by the deadline and fix it up later or release a demo for NaNoRenO.
  • While other game elements may be present, the final piece should be largely identified as a "visual novel."

History

Inception

The idea for NaNoRenO is traceable to a post in a Lemma Soft Forums thread on November 18th, 2004 by user rioka. On learning that Mikey had developed and released a game in 3.5 weeks, rioka had the idea for a month-long visual novel game jam. Just a few days later, rioka made a separate thread to discuss the idea, which eventually led to the first occurrence of the jam. rioka cited NaNoWriMo and NaNoMangO as similar events on which NaNoRenO could be modeled.

2020

Due to global circumstances at the time, several participants requested an extension on the jam and the submission deadline for NaNoRenO 2020 on itch.io was shifted back by 2 weeks. This is the first instance of an extension to NaNoRenO, with the intent to give participants more time to complete their game.

Size

NaNoRenO was the largest VN jam (as measured by submitted entries) every year from 2015 to 2020, and in 2022. In 2021 and 2023, only Spooktober had more entries.

Impact on visual novel community

External Links