Guide:Naninovel Visual Novels on Steam
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This page is community guidance. It was created primarily by Robotortoise. Please note that guides are general advice written by members of the community, not VNDev Wiki administrators. They might not be relevant or appropriate for your specific situation. Learn more Community contributions are welcome - feel free to add to or change this guide. |
| This article needs expansion with: Explain all of this in-depth and provide examples and specific values of what the depots and settings should be configured to.. You can help by adding to it. |
This guide is based off of the guide on uploading Ren'py games to Steam. Naninovel is made in Unity, so it requires slightly different prepwork than Ren'Py.
The differences between Ren'Py and Steam uploading are the following:
- Steam Cloud Saves
- Discrete Windows, Linux, and (optionally, if Apple fee is paid) Mac builds and depots
- Achivements in Nainovel
Steam Cloud Saves
Here's how to set up Steam Cloud saves and the exact settings you need to use.
Depot Builds & App Launcher Setup
Here's how to set up the depot builds and the app launcher settings.
Setting up Achievements
Here's how to set up achievements:
You call the associated Steamworks API. To expose this to NaniScripts, use a custom command: https://naninovel.com/guide/custom-commands#adding-custom-command (or you can override the built-in @unlock command to make it also open a steam achievement)
Unity Github link is here