Best Audio Recording practices for Devs & Actors
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This page is community guidance. It was created primarily by MilkaGoat. Please note that guides are general advice written by members of the community, not VNDev Wiki administrators. They might not be relevant or appropriate for your specific situation. Learn more Community contributions were not requested - please discuss on the talk page before editing this guide. |
🔇 Recording Environment
- Record in the quietest space possible (closet or treated room preferred)
- Turn off background noise:
- Fans / AC
- * TVs
- * Computers (or move mic away)
- Close windows and reduce outside noise
- Use soft materials (blankets, clothes, foam) to reduce echo
📊 Recording Levels
- Do NOT clip
- Keep peaks between -12 dBFS and -6 dBFS
- Before recording:
- * Perform your loudest line first
- * Adjust gain while watching your levels
Editing
- Do NOT cut off beginnings or endings of lines
- Leave slight silence before/after takes
- Avoid overly tight edits
📁 File Naming
Ultimately, it is the team's decision on naming conventions that are most reasonable, readable and easy to maintain. But here’s a good example.
Format Example: Name of Project - Episode # - Character - Actor - Scene - RecTake
Series/ProjectName_Ep##_Character_ActorLastName_Sc##_T##
Example: ProjectName_Ep01_Samson_Smith_Sc03_T01.wav
- Use 2-digit numbers (Ep01, Sc03, T01)
- Use underscores only (no spaces/special characters)
Single take: ProjectName_Ep01_Samson_Smith_Sc03.wav
🎧 File Format
- WAV (uncompressed)
- 24-bit / 48kHz
- No MP3 or compressed files
🔁 Takes (If applicable and told to take multiple)
- Multiple takes: leave a short pause between each
- Keep takes in the same file unless told otherwise
🎯 Additional Notes
- Record 5-10 seconds of room tone at the end
- Optional slate at beginning: “Character, Scene, Take”
- Keep setup consistent across session
📩 Delivery Checklist
- No clipping
- Correct file naming
- Clean audio (minimum background noise to your best ability)
EZ guide to professional remote recordings for Dev Teams & Actors