Development team: Difference between revisions

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=== Creative Director ===
=== Creative Director ===
The creative director, or just director, of a visual novel acts as the funnel that guides all of the different creative aspects of a team’s efforts into the final product as a cohesive whole. In small indie and [[VN Jam|game jam]] teams, they may also act as the [[Visual_Novel_Development_Team#Producer|producer]] and manage the project's schedule and time investment. Usually, they are considered the project’s lead developer because the nature of this task obliges them to have the final word on whether or not something adds to the whole of the project and/or might add too much to development time.
The creative director, or just director, of a visual novel acts as the funnel that guides all of the different creative aspects of a team’s efforts into the final product as a cohesive whole. In small indie and [[VN Jam|game jam]] teams, they may also act as the [[Visual_Novel_Development_Team#Producer|producer]] and manage the project's schedule and time investment. Usually, they are considered the project’s lead developer because the nature of this task obliges them to have the final word on whether or not something adds to the whole of the project and/or might add too much to development time.


Because of the heavy reliance on text and programming in VN development to control direction, a VN director may work directly with the writing and/or programming teams. At the very least, they are the ones interpreting any points of [[Direction|direction]] not covered by the script writers or altering direction notations in the script that don't come across as intended on-screen. If they are not writers themselves, they should have a feel for stage/film direction and understand how to draw a reader's attention correctly.
Because of the heavy reliance on text and programming in VN development to control direction, a VN director may work directly with the writing and/or programming teams. At the very least, they are the ones interpreting any points of [[Direction|direction]] not covered by the script writers or altering direction notations in the script that don't come across as intended on-screen. If they are not writers themselves, they should have a feel for stage/film direction and understand how to draw a reader's attention correctly.
=== Producer ===
=== Producer ===
The producer's role is to act as the lead organizer for the team. Producers facilitate the development team by creating schedules, organizing resources, and ensuring the team is meeting their deadlines. <ref>{{Cite web|title=Game Development Cheatsheets: Producer|site=itch.io|url=https://allurious.itch.io/cheatsheets2018|author=Lucy Morris|published=July 23, 2018|retrieved=June 18, 2022}}</ref>
Producers keep track of the [[Development Stages|game development]] with task management tools such as Google Drive, Trello, or Jira.
Producers must have good organizational and communication skills in order to keep the team motivated and stay within the planned [[scope]] of the game. The producer plays a key role in avoiding and/or managing [[crunch]] and minimizing [[burnout]] of the team. Producers don't make creative choices for the game, but serve as the point of communication between the development team and the [[Visual_Novel_Development_Team#Creative Director|director]]. However, the producer and director may be the same person in small teams.
=== Writer ===
=== Writer ===
=== Editor ===
=== Editor ===
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=== Casting Director ===
=== Casting Director ===
=== Social Media Manager ===
=== Social Media Manager ===
{{reflist}}

Revision as of 11:48, 18 June 2022

A Visual Novel Development Team can be composed with as little as a single, independent individual to sprawling organizations. The exact responsibilities of these roles may vary from team to team. Depending on the size of a given team, some roles may be combined and performed by the same person.

Roles

Creative Director

The creative director, or just director, of a visual novel acts as the funnel that guides all of the different creative aspects of a team’s efforts into the final product as a cohesive whole. In small indie and game jam teams, they may also act as the producer and manage the project's schedule and time investment. Usually, they are considered the project’s lead developer because the nature of this task obliges them to have the final word on whether or not something adds to the whole of the project and/or might add too much to development time.

Because of the heavy reliance on text and programming in VN development to control direction, a VN director may work directly with the writing and/or programming teams. At the very least, they are the ones interpreting any points of direction not covered by the script writers or altering direction notations in the script that don't come across as intended on-screen. If they are not writers themselves, they should have a feel for stage/film direction and understand how to draw a reader's attention correctly.

Producer

The producer's role is to act as the lead organizer for the team. Producers facilitate the development team by creating schedules, organizing resources, and ensuring the team is meeting their deadlines. [1] Producers keep track of the game development with task management tools such as Google Drive, Trello, or Jira.

Producers must have good organizational and communication skills in order to keep the team motivated and stay within the planned scope of the game. The producer plays a key role in avoiding and/or managing crunch and minimizing burnout of the team. Producers don't make creative choices for the game, but serve as the point of communication between the development team and the director. However, the producer and director may be the same person in small teams.

Writer

Editor

Character Artist

CG Artist

Background Artist

GUI Artist

Script Director

Programmer

Sound Designer

Composer

Audio Engineer

Voice Actor

Voice Director

Casting Director

Social Media Manager

References

  1. Lucy Morris, Game Development Cheatsheets: Producer, itch.io, published July 23, 2018, retrieved June 18, 2022.