Crunch: Revision history

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14 January 2024

  • curprev 01:5901:59, 14 January 2024Timepatches talk contribs 2,165 bytes 0 →‎Crunch and Game Jams
  • curprev 01:5801:58, 14 January 2024Timepatches talk contribs 2,165 bytes +2,165 Created page with "'''Crunch''' is a term that originally referred to employees in professional game development taking on compulsory and consistent overtime, usually toward the end of a project or as resources ran out. The term is often used in a broader sense to refer to generally unhealthy development practices around time management, applicable to VNdev-typical micro teams or solo development projects. == Avoiding Crunch == It is vital to avoid crunch, in order to lower the risk of..."