Visual novel

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A visual novel (Japanese: ビジュアルノベル, Hepburn: bijuaru noberu), often abbreviated as VN, is a digital fiction game originating from Japan. It is often a game with a branching narrative that can be navigated by making certain decisions. Many (but not all) visual novels will often be structured in such a way that the main goal is to enter the routes of major heroines/heroes, often for romantic or sexual reasons. However, visual novels are diverse and possess a wide range of structures and goals, and may possess only some or even none of these elements, such as with kinetic novels.

Visual novels commonly feature static character images (sprites) that are moved around on backgrounds, with narrative text and dialogue overlaid these images and accompanied by sounds and music. The format in which text is displayed on the screen can be ADV, NVL, or a mix of both.

History

The inception of visual novels is often accredited to Portopia Serial Murder Case[1], an adventure game released for the PC-88 in 1983.

Genres

Main article: Genre

Various genres of visual novels are often referred to by fans using a variety of Japanese loanwords and terms based on loanwords, such as "nakige" or "moege".

References

  1. Crimmins, Brian (2016). "A Brief History of Visual Novels"

External links