Textbox: Difference between revisions
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* {{vndb|g32|'''Examples of ADV'''}} | * {{vndb|g32|'''Examples of ADV'''}} | ||
* {{vndb|g398|'''Examples of floating textboxes'''}} | * {{vndb|g398|'''Examples of floating textboxes'''}} | ||
<gallery mode="nolines" caption="Examples"> | |||
Image:Adv_grisaia.png|{{vndb|v5154|''Grisaia no Kajitsu''}} (2011)|alt=A screenshot of Grisaia no Kajitsu showcasing its ADV textbox, which only takes up one third of the screen | |||
Image:Float_dej.png|{{vndb|v10106|''Dead End Junction''}} (2011)|alt=A screenshot of Dead End Junction showcasing its comic book style floating textbox and panel-like sprites | |||
</gallery> | |||
=== NVL === | === NVL === | ||
'''NVL''' ('''Novel Format''') is a format in VNs where the textbox covers the sprites or the majority of the screen. This is generally used for narrative-heavy VNs or monologues. | '''NVL''' ('''Novel Format''') is a format in VNs where the textbox covers the sprites or the majority of the screen. This is generally used for narrative-heavy VNs or monologues. | ||
* {{vndb|g43|'''Examples of NVL'''}} | * {{vndb|g43|'''Examples of NVL'''}} | ||
<gallery mode="nolines" caption="Examples"> | |||
Image:Nvl_higurashi.png|{{vndb|v67|''Higurashi no Naku Koro ni: Tatarigoroshi-hen''}} (2003)|alt=A screenshot of Higurashi, showcasing its NVL textbox. It takes up the whole screen and is semitransparent to show the background and sprites behind it. | |||
</gallery> | |||
=== Epistolary storytelling === | === Epistolary storytelling === | ||
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* {{vndb|g3209|'''Examples of Epistolary Storytelling'''}} | * {{vndb|g3209|'''Examples of Epistolary Storytelling'''}} | ||
<gallery mode="nolines" caption="Examples"> | |||
Image:Epist_analogue.png|{{vndb|v9680|''Analogue: A Hate Story''}} (2012)|alt=A screenshot from Analogue: A Hate Story showcasing its epistolary storytelling style where the player is reading a private digital journal entry | |||
</gallery> | |||
== Features == | == Features == | ||
The only requirement of a textbox is that it contains text for the user to read. However, a variety of features may be optionally included to help the reader follow the flow of the conversation more easily or to perform useful actions. | The only requirement of a textbox is that it contains text for the user to read. However, a variety of features may be optionally included to help the reader follow the flow of the conversation more easily or to perform useful actions. |
Revision as of 11:59, 22 June 2022
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A textbox (or text box) is the region on the screen where dialogue is displayed.
Formats
ADV
ADV (Adventure Format) is a format in VNs where the sprites are mostly unobstructed by the textbox, and the textbox occupies some portion of the lower third of the screen. This is by far the most common format.
Some titles use a floating textbox where the textbox moves around the screen, usually to mimic a comic book or manga style.
- Examples
-
Grisaia no Kajitsu [VNDB] (2011)
-
Dead End Junction [VNDB] (2011)
NVL
NVL (Novel Format) is a format in VNs where the textbox covers the sprites or the majority of the screen. This is generally used for narrative-heavy VNs or monologues.
- Examples
Epistolary storytelling
Epistolary writing conveys a story through a series of letters or documents. This can include letters, diary pages, newspaper clippings, text messages, emails, or blog posts.
- Examples
-
Analogue: A Hate Story [VNDB] (2012)
Features
The only requirement of a textbox is that it contains text for the user to read. However, a variety of features may be optionally included to help the reader follow the flow of the conversation more easily or to perform useful actions.
Name tag
A name tag (or name plate) is an area where the speaking character’s name is displayed.
Side image
A side image (or side portrait) is a character picture that is displayed on the textbox. They are usually head-only or busts.
Click-to-continue indicator
A click to continue (CTC) indicator conveys to the reader that there is no more text to read, and the reader should click to continue to the next line of dialogue.
Action buttons
These buttons allow the user to perform actions such as:
- Skip text
- Auto mode
- Hide textbox so only the sprites and background are visible
Menu Buttons
These allow the reader to access menus like load, save, and settings.