Sprite compositing: Difference between revisions

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'''Sprite compositing''' is when multiple images are compiled together in “real time” to be viewed as a single entity. Generally used to layer different elements of a sprite together to allow for smaller overall game file size rather than having a completely different pre-compiled image for each different pose and expression combination.
'''Sprite compositing''' is when multiple images are compiled together in “real time” to be viewed as a single entity. Generally used to layer different elements of a sprite together to allow for smaller overall game file size rather than having a completely different pre-compiled image for each different pose and expression combination.
In Ren'Py, sprite compositing is referred to as '''live composite'''.

Revision as of 12:21, 16 June 2022

Sprite compositing is when multiple images are compiled together in “real time” to be viewed as a single entity. Generally used to layer different elements of a sprite together to allow for smaller overall game file size rather than having a completely different pre-compiled image for each different pose and expression combination.

In Ren'Py, sprite compositing is referred to as live composite.