Transition: Difference between revisions
From VNDev Wiki
Papayaisla (talk | contribs) ported from devtalk faq and glossary doc with formatting tweaks |
m Added expansion note and development navbox |
||
Line 1: | Line 1: | ||
{{Expand section|date=June 2022}} | |||
In visual novels, a '''transition''' is most similar to the transitions films use. These are visual techniques used to move from scene to scene or shot to shot, generally indicating a shift in mood, passage of time, or change in point-of-view. Common transition types are the dissolve, the wipe, the cutaway, the match cut, the fade, and the L cut. Directors of visual novels will wish to research these terms in more depth to decide which transition suits their scene best. | In visual novels, a '''transition''' is most similar to the transitions films use. These are visual techniques used to move from scene to scene or shot to shot, generally indicating a shift in mood, passage of time, or change in point-of-view. Common transition types are the dissolve, the wipe, the cutaway, the match cut, the fade, and the L cut. Directors of visual novels will wish to research these terms in more depth to decide which transition suits their scene best. | ||
{{Development Nav}} |
Revision as of 14:58, 18 June 2022
This section needs expansion. You can help by adding to it. (June 2022) |
In visual novels, a transition is most similar to the transitions films use. These are visual techniques used to move from scene to scene or shot to shot, generally indicating a shift in mood, passage of time, or change in point-of-view. Common transition types are the dissolve, the wipe, the cutaway, the match cut, the fade, and the L cut. Directors of visual novels will wish to research these terms in more depth to decide which transition suits their scene best.