Visual;Conference: Difference between revisions
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'''Visual;Conference''', also known as '''VNConf''', is an annual, day long web gathering of [[visual novel]] developers and those related to visual novel [[Development|development]] where selected speakers give talks on subjects important to the visual novel industry. The talks range widely in topic, including narrative design, visual arts, localization, business, and other areas. | '''Visual;Conference''', also known as '''VNConf''', is an annual, day long web gathering of [[visual novel]] developers and those related to visual novel [[Development|development]] where selected speakers give talks on subjects important to the visual novel industry. The talks range widely in topic, including narrative design, visual arts, localization, business, and other areas. | ||
VNConf is hosted | VNConf is hosted Aginyan. It uses a combination of webinar software and the [[Sekai Project Discord]]. Recorded videos can be accessed from its [https://www.youtube.com/channel/UCQtQMEIQkh3ajtx_BMemvIA Youtube Channel]. | ||
== 2017 Talks and Speakers == | == 2017 Talks and Speakers == | ||
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| [https://www.youtube.com/watch?v=-z4g3p5A-5A The VN Industry, Today and Tomorrow] | | [https://www.youtube.com/watch?v=-z4g3p5A-5A The VN Industry, Today and Tomorrow] | ||
| | | Aginyan | ||
|- | |- | ||
| 3 | | 3 | ||
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| 4 | | 4 | ||
| [https://www.youtube.com/watch?v=uUja2jCl2qs The Logo Design Process] | | [https://www.youtube.com/watch?v=uUja2jCl2qs The Logo Design Process] | ||
| | | Jake Bowkett | ||
|- | |- | ||
| 5 | | 5 | ||
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| 7 | | 7 | ||
| [https://www.youtube.com/watch?v=7Z27E-VtLXA Narrative Techniques in Ladykiller in a Bind] | | [https://www.youtube.com/watch?v=7Z27E-VtLXA Narrative Techniques in Ladykiller in a Bind] | ||
| | | Christine Love | ||
|- | |- | ||
| 8 | | 8 | ||
| [https://www.youtube.com/watch?v=dgxH3790-zs What's New with Ren'Py] | | [https://www.youtube.com/watch?v=dgxH3790-zs What's New with Ren'Py] | ||
| | | PyTom | ||
|- | |- | ||
| 9 | | 9 | ||
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| 16 | | 16 | ||
| [https://www.youtube.com/watch?v=P6xM6DCVGGY Experimental Marketing] | | [https://www.youtube.com/watch?v=P6xM6DCVGGY Experimental Marketing] | ||
| | | Stella | ||
|- | |- | ||
| 17 | | 17 | ||
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| [https://www.youtube.com/watch?v=a3ZgU7viM4o Analyzing trends in the VN market] | | [https://www.youtube.com/watch?v=a3ZgU7viM4o Analyzing trends in the VN market] | ||
| | | Bunny Advocate | ||
|- | |- | ||
| 6 | | 6 | ||
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| 19 | | 19 | ||
| [https://www.youtube.com/watch?v=TF-XkRHd8Ww Voice acting in visual novels] | | [https://www.youtube.com/watch?v=TF-XkRHd8Ww Voice acting in visual novels] | ||
| | | Sake-bento | ||
|- | |- | ||
| 20 | | 20 | ||
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| 8 | | 8 | ||
| [https://www.youtube.com/watch?v=4Jv4cKevOLY How to make a Story Grid] | | [https://www.youtube.com/watch?v=4Jv4cKevOLY How to make a Story Grid] | ||
| | | Katy133 | ||
|- | |- | ||
| 10 | | 10 | ||
| [https://www.youtube.com/watch?v=jF19x7fS-X4 When the kickstarter stops] | | [https://www.youtube.com/watch?v=jF19x7fS-X4 When the kickstarter stops] | ||
| | | Stella | ||
|- | |- | ||
| 11 | | 11 | ||
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| 13 | | 13 | ||
| [https://www.youtube.com/watch?v=DcjWlBGI5us The Visual Novel Reading room] | | [https://www.youtube.com/watch?v=DcjWlBGI5us The Visual Novel Reading room] | ||
| | | Sakevisual | ||
|- | |- | ||
| 14 | | 14 | ||
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| 16 | | 16 | ||
| [https://www.youtube.com/watch?v=kyE5KG9WwyM How to organize an online gamedev conference] | | [https://www.youtube.com/watch?v=kyE5KG9WwyM How to organize an online gamedev conference] | ||
| | | Aginyan | ||
|- | |- | ||
| 17 | | 17 | ||
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| 1 | | 1 | ||
| [https://www.youtube.com/watch?v=B8zUlnkuZ7s Pitching Anime Games to Entrepreneurs] | | [https://www.youtube.com/watch?v=B8zUlnkuZ7s Pitching Anime Games to Entrepreneurs] | ||
| | | Arimia | ||
|- | |- | ||
| 2 | | 2 | ||
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| 7 | | 7 | ||
| [https://www.youtube.com/watch?v=zVkK8ZG-t8k VNs as a Canvas] | | [https://www.youtube.com/watch?v=zVkK8ZG-t8k VNs as a Canvas] | ||
| | | ds-sans | ||
|- | |- | ||
| 8 | | 8 | ||
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| [https://www.youtube.com/watch?v=wGZUe1dqSZM Creative Commons Feat. Hatsune Miku] | | [https://www.youtube.com/watch?v=wGZUe1dqSZM Creative Commons Feat. Hatsune Miku] | ||
| | | BaiYu | ||
|- | |- | ||
| 14 | | 14 | ||
| [https://www.youtube.com/watch?v=F6kIOUrtiaY What novel? NaniNovel! An Intro to a New Engine for VN Creators] | | [https://www.youtube.com/watch?v=F6kIOUrtiaY What novel? NaniNovel! An Intro to a New Engine for VN Creators] | ||
| | | Stella | ||
|- | |- | ||
| 15 | | 15 | ||
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| [https://www.youtube.com/watch?v=kkHpbnUOTc8 Talking to Artists for People who aren’t Artists] | | [https://www.youtube.com/watch?v=kkHpbnUOTc8 Talking to Artists for People who aren’t Artists] | ||
| | | Sakevisual | ||
|- | |- | ||
| 19 | | 19 | ||
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| 3 | | 3 | ||
| [https://www.youtube.com/watch?v=eX2-CQXOd9Q Why Graphic Design Matters More Than You Think] | | [https://www.youtube.com/watch?v=eX2-CQXOd9Q Why Graphic Design Matters More Than You Think] | ||
| | | ds-sans | ||
|- | |- | ||
| 4 | | 4 | ||
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| [https://www.youtube.com/watch?v=0MmyzqUZH9g Your Game’s Audience is not Everyone] | | [https://www.youtube.com/watch?v=0MmyzqUZH9g Your Game’s Audience is not Everyone] | ||
| | | Arimia | ||
|- | |- | ||
| 12 | | 12 | ||
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| 17 | | 17 | ||
| [https://www.youtube.com/watch?v=a6JwEKdz-Fw What's New with Ren'Py?] | | [https://www.youtube.com/watch?v=a6JwEKdz-Fw What's New with Ren'Py?] | ||
| | | PyTom | ||
|- | |- | ||
| 18 | | 18 | ||
| [https://www.youtube.com/watch?v=AXhtc1O3a3Q How I Hosted a VN Game Jam] | | [https://www.youtube.com/watch?v=AXhtc1O3a3Q How I Hosted a VN Game Jam] | ||
| | | Katy133 | ||
|- | |- | ||
| 19 | | 19 | ||
| [https://www.youtube.com/watch?v=QNteLktBDC4 Well, That Didn't Work] | | [https://www.youtube.com/watch?v=QNteLktBDC4 Well, That Didn't Work] | ||
| | | sake-bento | ||
|} | |} | ||
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| [https://www.youtube.com/watch?v=ibNSSB-_Jeo The Intrigue in Ambiguity] | | [https://www.youtube.com/watch?v=ibNSSB-_Jeo The Intrigue in Ambiguity] | ||
| | | Katy133 | ||
|- | |- | ||
| 8 | | 8 | ||
| [https://www.youtube.com/watch?v=DW-RJrqHgn4 Visual Novel Cinematography and Interactive Design] | | [https://www.youtube.com/watch?v=DW-RJrqHgn4 Visual Novel Cinematography and Interactive Design] | ||
| | | Vimi | ||
|- | |- | ||
| 9 | | 9 | ||
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| 13 | | 13 | ||
| [https://www.youtube.com/watch?v=eVuwz9iZcFY Making a VN in 4 Months VS 4 Years (a double postmortem)] | | [https://www.youtube.com/watch?v=eVuwz9iZcFY Making a VN in 4 Months VS 4 Years (a double postmortem)] | ||
| | | Arimia | ||
|- | |- | ||
| 14 | | 14 | ||
| [https://www.youtube.com/watch?v=sMonrId8J28 Releasing 8+ games (ft. game jams) and when to take a break] | | [https://www.youtube.com/watch?v=sMonrId8J28 Releasing 8+ games (ft. game jams) and when to take a break] | ||
| | | Shino | ||
|- | |- | ||
| 16 | | 16 | ||
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| [https://www.youtube.com/watch?v=VSuAhcqZ88E Finish Your Game] | | [https://www.youtube.com/watch?v=VSuAhcqZ88E Finish Your Game] | ||
| | | sake-bento | ||
|} | |} | ||
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| [https://www.youtube.com/watch?v=xqOiSSqGpLs From Vision to Visuals: Art Direction and Execution in Visual Novels] | | [https://www.youtube.com/watch?v=xqOiSSqGpLs From Vision to Visuals: Art Direction and Execution in Visual Novels] | ||
| | | ingthing | ||
|- | |- | ||
| 2 | | 2 | ||
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| 7 | | 7 | ||
| [https://www.youtube.com/watch?v=WOI_Lnv9yRo Working With Voice Actors] | | [https://www.youtube.com/watch?v=WOI_Lnv9yRo Working With Voice Actors] | ||
| | | sake-bento | ||
|- | |- | ||
| 8 | | 8 | ||
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| [https://www.youtube.com/watch?v=ZHeACF4M6JA Twitter is dead but your game isn't] | | [https://www.youtube.com/watch?v=ZHeACF4M6JA Twitter is dead but your game isn't] | ||
| | | Arimia | ||
|- | |- | ||
| 17 | | 17 | ||
| [https://www.youtube.com/watch?v=RUv1BgI7Gas Live2D For Ren'py] | | [https://www.youtube.com/watch?v=RUv1BgI7Gas Live2D For Ren'py] | ||
| | | Vimi | ||
|- | |- | ||
| 18 | | 18 | ||
| [https://www.youtube.com/watch?v=AJCeWI8ftUw What's New with Ren'Py] | | [https://www.youtube.com/watch?v=AJCeWI8ftUw What's New with Ren'Py] | ||
| | | PyTom | ||
|} | |} | ||
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| [https://youtu.be/9bVhvYV881E Effect animation is real, but it can’t hurt you: Crashing into After Effects for anybody with an anybody] | | [https://youtu.be/9bVhvYV881E Effect animation is real, but it can’t hurt you: Crashing into After Effects for anybody with an anybody] | ||
| | | Stella | ||
|- | |- | ||
| 7 | | 7 | ||
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| [https://youtu.be/aMiLUZKALrI Twenty Years of Ren’Py – And Then Some] | | [https://youtu.be/aMiLUZKALrI Twenty Years of Ren’Py – And Then Some] | ||
| | | PyTom | ||
|- | |- | ||
| 9 | | 9 | ||
| [https://youtu.be/IBakxj2brgs Why People Want to Work with YOU] | | [https://youtu.be/IBakxj2brgs Why People Want to Work with YOU] | ||
| | | Vimi | ||
|- | |- | ||
| 11 | | 11 |
Latest revision as of 18:09, 13 February 2025
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Visual;Conference, also known as VNConf, is an annual, day long web gathering of visual novel developers and those related to visual novel development where selected speakers give talks on subjects important to the visual novel industry. The talks range widely in topic, including narrative design, visual arts, localization, business, and other areas.
VNConf is hosted Aginyan. It uses a combination of webinar software and the Sekai Project Discord. Recorded videos can be accessed from its Youtube Channel.
2017 Talks and Speakers
![]() | This section needs expansion. You can help by adding to it. |
YouTube Link to the 2017 Playlist.
No. | Title | Speaker(s) |
---|---|---|
2 | The VN Industry, Today and Tomorrow | Aginyan |
3 | Getting that Grant Money | Justin Kuiper |
4 | The Logo Design Process | Jake Bowkett |
5 | Game Engines for OELVN Development | John Doran |
6 | Visual Novel with Unity3D | KG Tan |
7 | Narrative Techniques in Ladykiller in a Bind | Christine Love |
8 | What's New with Ren'Py | PyTom |
9 | Editing: What is it, and why do you need it? | Fred The Barber |
10 | The Importance of Project Management | Tabby |
12 | Pitfalls and Getting Out | Echofrost & Tristan "Wolf" Barber |
13 | How do we use music to our advantage to draw out emotions? | Mads Andersen |
14 | Environmental Design Using 3D Software | Nick Green |
15 | Supporting Your Release and Post Release | Nicholas Johnson |
16 | Experimental Marketing | Stella |
17 | Visual Novels in the Age of Mobile | Lawrence Brenner |
19 | Nukige from Scratch | Ryechu |
20 | Localization Teams circa 2010 | Tinfoil |
2018 Talks and Speakers
![]() | This section needs expansion. You can help by adding to it. |
YouTube Link to the 2018 Playlist.
No. | Title | Speaker(s) |
---|---|---|
2 | Directing | Nachi Kio |
3 | Scenario writing | Ryoichi Watanabe |
4 | Handling the workflow with an artist | Alphaprospector |
5 | Analyzing trends in the VN market | Bunny Advocate |
6 | Visual Novel, Inc | JP The Third |
9 | Animating your visual novel | John Doran |
10 | Fundamentals principles of architecture | Nick Green |
11 | Visual novel UI design 101 | Sasquatchii |
12 | Critiquing criticism, giving, receiving, good vs bad | Cipher |
13 | Do a bit of everything! | Peppertsuki |
14 | Marketing a VN - what Steam Greenlight taught me | Quilly |
15 | The Player-Character Relationship | Brandon Carbaugh |
16 | VNs vs 160 Characters | Echofrost & Tristan "Wolf" Barber |
17 | Business models for visual novels on mobile | Frank Zhang |
18 | What the heck is an Otome? | Tabby |
19 | Voice acting in visual novels | Sake-bento |
20 | Starting on the right foot | Tutty the Fruity |
21 | N-n-nukige with plot?! | Ryechu |
2019 Talks and Speakers
![]() | This section needs expansion. You can help by adding to it. |
YouTube Link to the 2019 Playlist.
No. | Title | Speaker(s) |
---|---|---|
2 | Writing for Mobile Visual Novels | Xiang Xiang |
3 | Choice Design | Steamgirl |
4 | How to effectively deploy text | Florencia Minuzzi |
5 | Objectivity and Music | Tim Reichert |
6 | Writing for a studio vs writing for yourself | JD |
7 | Giving your story a voice | Tutty the Fruity |
8 | How to make a Story Grid | Katy133 |
10 | When the kickstarter stops | Stella |
11 | EVN Kickstarter Analysis | Pentagonbuddy |
12 | Surviving 2 years at PAX | Justin Kuiper |
13 | The Visual Novel Reading room | Sakevisual |
14 | Insanity: The Story of Watercress' NaNoRenO2018 | Tristan "Wolf" Barber |
15 | Player Feedback & Embracing Negative Reviews | Katie |
16 | How to organize an online gamedev conference | Aginyan |
17 | VN development pipeline | Quilly |
19 | Tips for more "Natural" writing | Cipher |
20 | Writing for Fast Forwarding | Ruqiyah |
21 | H-scenes for Dummies | Ryechu |
2020 Talks and Speakers
![]() | This section needs expansion. You can help by adding to it. |
YouTube Link to the 2020 Playlist.
2021 Talks and Speakers
![]() | This section needs expansion. You can help by adding to it. |
YouTube Link to the 2021 Playlist.
No. | Title | Speaker(s) |
---|---|---|
2 | Your game is too loud! | Tim Reichert |
3 | Why Graphic Design Matters More Than You Think | ds-sans |
4 | Avoiding burnout as a solo dev! | Maxi Molina |
5 | Building the World of Your Visual Novel | Ashe Thurman |
6 | Staging a play together, apart | Manuela Malasaña |
7 | Finding Good Quality Voice Actors for a Reasonable Price | Cryshulvo |
9 | Finding a publisher for your VN: What to know first! | Quilly |
10 | Publishing with Sekai Project, Abridged Edition | Chris Ling |
11 | Your Game’s Audience is not Everyone | Arimia |
12 | Accessibility in Game Design and Development | Tristan "Wolf" Barber |
14 | Press-kits: What, Why, and How | Jaime Scribbles |
15 | So You’re Working With Random Strangers Online | MAHO! Cody |
17 | What's New with Ren'Py? | PyTom |
18 | How I Hosted a VN Game Jam | Katy133 |
19 | Well, That Didn't Work | sake-bento |
2022 Talks and Speakers
![]() | This section needs expansion. You can help by adding to it. |
YouTube Link to the 2022 Playlist.
No. | Title | Speaker(s) |
---|---|---|
1 | Power Emotions with Character Arcs | Nina Roussakoff |
2 | Directing the Director: get the performance you wrote inside your head! | Maxi Molina |
3 | How to design interesting choices in VN | Ayael |
4 | Audio formats for VNs | Tim Reichert |
5 | How to Approach Press/Content Creators for VN Devs | Nook |
7 | The Intrigue in Ambiguity | Katy133 |
8 | Visual Novel Cinematography and Interactive Design | Vimi |
9 | Using Unity and the application NaniNovel to create visual novels | Miss Tabby Tales |
10 | Breaking Ren’Py: How our Pseudo-OS pushes Ren’Py even further beyond! | Tristan "Wolf" Barber |
11 | Author to Game Producer – Changes and Challenges | Anjell |
13 | Making a VN in 4 Months VS 4 Years (a double postmortem) | Arimia |
14 | Releasing 8+ games (ft. game jams) and when to take a break | Shino |
16 | Ship more polished games with half the time | Quilly |
17 | Finish Your Game | sake-bento |
2023 Talks and Speakers
![]() | This section needs expansion. You can help by adding to it. |
YouTube Link to the 2023 Playlist.
No. | Title | Speaker(s) |
---|---|---|
1 | From Vision to Visuals: Art Direction and Execution in Visual Novels | ingthing |
2 | UI Design Basics | Ayael |
3 | Voice Direction 101 | Maxi |
4 | Adaptive Audio in Visual Novels – Mycorrhiza as a Case Study | Tim Reichert |
5 | More than a Pretty Face: Art Direction for Visual Novels | Pentagonbuddy |
7 | Working With Voice Actors | sake-bento |
8 | Polishing your Release: the Little Features that Could | Shino |
9 | How to grow a visual novel game studio | Quilly |
10 | How to Write Triggering Scenes without Triggering Players | Alanna |
11 | Enriching a player's experience with RNG | Ekkoberry |
13 | Sprite Right! | Mado |
14 | So You Want to be a Solo Dev | Toast |
16 | Twitter is dead but your game isn't | Arimia |
17 | Live2D For Ren'py | Vimi |
18 | What's New with Ren'Py | PyTom |
2024 Talks and Speakers
YouTube Link to the 2024 Playlist.
No. | Title | Speaker(s) |
---|---|---|
--[1] | Realistic Ambitions & Releases | Moka |
--[1] | Dynamic Characters | Suede |
1 | Dynamic Audio Implementation With Ren’Py | AlfredPros |
2 | Marketing: How to never run out of content for your social media | Ayael |
3 | Break 1[2] | |
4 | 10 or so post-production techniques to make your visual novel look more cinematic | Justinn |
5 | Effect animation is real, but it can’t hurt you: Crashing into After Effects for anybody with an anybody | Stella |
7 | The Art of Asset Reduction: Make More With Less | Shino |
8 | Twenty Years of Ren’Py – And Then Some | PyTom |
9 | Why People Want to Work with YOU | Vimi |
11 | Read! Your! Contract! – A Crash Course In Freelance Commerce | MAHO! Cody |
12 | Ready, Set, Research! | Penta |
14 | Mystery Visual Novels: From Clueless To Creator | Kinjo Goldbar |
15 | Choices in Visual Novels – What Makes Them Meaningful? | Alaric |
16 | Character Customization 101 | Feniks |
17 | Plot unblocking! Spoiling my own VNs for this talk [Promise, Progress, and Payoffs] | Jaqui (littlemissleestories) |