Accessibility: Difference between revisions
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{{expand article|with = strategies for meeting accessibility needs; linkouts to VN engine pages with accessibility features of each}} | |||
Making a game '''accessible''' means ensuring that it is playable and enjoyable by people with a variety of disabilities or control preferences. A great many guides and sets of standards exist online to help you with this process. One such guide is [https://gameaccessibilityguidelines.com/ Game Accessibility Guidelines]. | Making a game '''accessible''' means ensuring that it is playable and enjoyable by people with a variety of disabilities or control preferences. A great many guides and sets of standards exist online to help you with this process. One such guide is [https://gameaccessibilityguidelines.com/ Game Accessibility Guidelines]. | ||
Revision as of 06:44, 16 July 2024
This article needs expansion with: strategies for meeting accessibility needs; linkouts to VN engine pages with accessibility features of each. You can help by adding to it. |
Making a game accessible means ensuring that it is playable and enjoyable by people with a variety of disabilities or control preferences. A great many guides and sets of standards exist online to help you with this process. One such guide is Game Accessibility Guidelines.
Common Accessibility Concerns
Vision
- Color should not be the only way that essential information is communicated
- Create a strong contrast between text and the background
- Use a readable & accessible font and font size
- Space GUI elements well
Mobility & Reaction Time
- Allow users a way to continue through the game without playing minigames
- Allow remapping of controls
- Allow all functions to be accessed using either mouse or keyboard, to the extent possible
- Provide alternatives for holding down buttons
Hearing
- Provide subtitles or visual representations of sound effects
- Allow users to change the volume of different components (such as music, sound effects, and voice acting) independently of each other