Accessibility: Difference between revisions
From VNDev Wiki
m cat |
m cat |
||
Line 19: | Line 19: | ||
{{asset nav}} | {{asset nav}} | ||
[[Category:User Experience]] | [[Category:User Experience]] | ||
[[Category:Programming]] | |||
[[Category:Visual novel features]] |
Revision as of 06:28, 16 July 2024
Making a game accessible means ensuring that it is playable and enjoyable by people with a variety of disabilities or control preferences. A great many guides and sets of standards exist online to help you with this process. One such guide is Game Accessibility Guidelines.
Common Accessibility Concerns
Vision
- Color should not be the only way that essential information is communicated
- Create a strong contrast between text and the background
- Use a readable & accessible font and font size
- Space GUI elements well
Mobility & Reaction Time
- Allow users a way to continue through the game without playing minigames
- Allow remapping of controls
- Allow all functions to be accessed using either mouse or keyboard, to the extent possible
- Provide alternatives for holding down buttons
Hearing
- Provide subtitles or visual representations of sound effects
- Allow users to change the volume of different components (such as music, sound effects, and voice acting) independently of each other