Visual;Conference: Difference between revisions
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Latest revision as of 11:15, 31 October 2024
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Visual;Conference, also known as VNConf, is an annual, day long web gathering of visual novel developers and those related to visual novel development where selected speakers give talks on subjects important to the visual novel industry. The talks range widely in topic, including narrative design, visual arts, localization, business, and other areas.
VNConf is hosted Aginyan. It uses a combination of webinar software and the Sekai Project Discord. Recorded videos can be accessed from its Youtube Channel.
2017 Talks and Speakers
This section needs expansion. You can help by adding to it. |
YouTube Link to the 2017 Playlist.
No. | Title | Speaker(s) |
---|---|---|
2 | The VN Industry, Today and Tomorrow | Aginyan |
3 | Getting that Grant Money | Justin Kuiper |
4 | The Logo Design Process | Jake Bowkett |
5 | Game Engines for OELVN Development | John Doran |
6 | Visual Novel with Unity3D | KG Tan |
7 | Narrative Techniques in Ladykiller in a Bind | Christine Love |
8 | What's New with Ren'Py | PyTom |
9 | Editing: What is it, and why do you need it? | Fred The Barber |
10 | The Importance of Project Management | Tabby |
12 | Pitfalls and Getting Out | Echofrost & Tristan "Wolf" Barber |
13 | How do we use music to our advantage to draw out emotions? | Mads Andersen |
14 | Environmental Design Using 3D Software | Nick Green |
15 | Supporting Your Release and Post Release | Nicholas Johnson |
16 | Experimental Marketing | Stella |
17 | Visual Novels in the Age of Mobile | Lawrence Brenner |
19 | Nukige from Scratch | Ryechu |
20 | Localization Teams circa 2010 | Tinfoil |
2018 Talks and Speakers
This section needs expansion. You can help by adding to it. |
YouTube Link to the 2018 Playlist.
No. | Title | Speaker(s) |
---|---|---|
2 | Directing | Nachi Kio |
3 | Scenario writing | Ryoichi Watanabe |
4 | Handling the workflow with an artist | Alphaprospector |
5 | Analyzing trends in the VN market | Bunny Advocate |
6 | Visual Novel, Inc | JP The Third |
9 | Animating your visual novel | John Doran |
10 | Fundamentals principles of architecture | Nick Green |
11 | Visual novel UI design 101 | Sasquatchii |
12 | Critiquing criticism, giving, receiving, good vs bad | Cipher |
13 | Do a bit of everything! | Peppertsuki |
14 | Marketing a VN - what Steam Greenlight taught me | Quilly |
15 | The Player-Character Relationship | Brandon Carbaugh |
16 | VNs vs 160 Characters | Echofrost & Tristan "Wolf" Barber |
17 | Business models for visual novels on mobile | Frank Zhang |
18 | What the heck is an Otome? | Tabby |
19 | Voice acting in visual novels | Sake-bento |
20 | Starting on the right foot | Tutty the Fruity |
21 | N-n-nukige with plot?! | Ryechu |
2019 Talks and Speakers
This section needs expansion. You can help by adding to it. |
YouTube Link to the 2019 Playlist.
No. | Title | Speaker(s) |
---|---|---|
2 | Writing for Mobile Visual Novels | Xiang Xiang |
3 | Choice Design | Steamgirl |
4 | How to effectively deploy text | Florencia Minuzzi |
5 | Objectivity and Music | Tim Reichert |
6 | Writing for a studio vs writing for yourself | JD |
7 | Giving your story a voice | Tutty the Fruity |
8 | How to make a Story Grid | Katy133 |
10 | When the kickstarter stops | Stella |
11 | EVN Kickstarter Analysis | Pentagonbuddy |
12 | Surviving 2 years at PAX | Justin Kuiper |
13 | The Visual Novel Reading room | Sakevisual |
14 | Insanity: The Story of Watercress' NaNoRenO2018 | Tristan "Wolf" Barber |
15 | Player Feedback & Embracing Negative Reviews | Katie |
16 | How to organize an online gamedev conference | Aginyan |
17 | VN development pipeline | Quilly |
19 | Tips for more "Natural" writing | Cipher |
20 | Writing for Fast Forwarding | Ruqiyah |
21 | H-scenes for Dummies | Ryechu |
2020 Talks and Speakers
This section needs expansion. You can help by adding to it. |
YouTube Link to the 2020 Playlist.
2021 Talks and Speakers
This section needs expansion. You can help by adding to it. |
YouTube Link to the 2021 Playlist.
No. | Title | Speaker(s) |
---|---|---|
2 | Your game is too loud! | Tim Reichert |
3 | Why Graphic Design Matters More Than You Think | ds-sans |
4 | Avoiding burnout as a solo dev! | Maxi Molina |
5 | Building the World of Your Visual Novel | Ashe Thurman |
6 | Staging a play together, apart | Manuela Malasaña |
7 | Finding Good Quality Voice Actors for a Reasonable Price | Cryshulvo |
9 | Finding a publisher for your VN: What to know first! | Quilly |
10 | Publishing with Sekai Project, Abridged Edition | Chris Ling |
11 | Your Game’s Audience is not Everyone | Arimia |
12 | Accessibility in Game Design and Development | Tristan "Wolf" Barber |
14 | Press-kits: What, Why, and How | Jaime Scribbles |
15 | So You’re Working With Random Strangers Online | MAHO! Cody |
17 | What's New with Ren'Py? | PyTom |
18 | How I Hosted a VN Game Jam | Katy133 |
19 | Well, That Didn't Work | sake-bento |
2022 Talks and Speakers
This section needs expansion. You can help by adding to it. |
YouTube Link to the 2022 Playlist.
2023 Talks and Speakers
This section needs expansion. You can help by adding to it. |
YouTube Link to the 2023 Playlist.
2024 Talks and Speakers
YouTube Link to the 2024 Playlist.
No. | Title | Speaker(s) |
---|---|---|
--[1] | Realistic Ambitions & Releases | Moka |
--[1] | Dynamic Characters | Suede |
1 | Dynamic Audio Implementation With Ren’Py | AlfredPros |
2 | Marketing: How to never run out of content for your social media | Ayael |
3 | Break 1[2] | |
4 | 10 or so post-production techniques to make your visual novel look more cinematic | Justinn |
5 | Effect animation is real, but it can’t hurt you: Crashing into After Effects for anybody with an anybody | Stella |
7 | The Art of Asset Reduction: Make More With Less | Shino |
8 | Twenty Years of Ren’Py – And Then Some | PyTom |
9 | Why People Want to Work with YOU | Vimi |
11 | Read! Your! Contract! – A Crash Course In Freelance Commerce | MAHO! Cody |
12 | Ready, Set, Research! | Penta |
14 | Mystery Visual Novels: From Clueless To Creator | Kinjo Goldbar |
15 | Choices in Visual Novels – What Makes Them Meaningful? | Alaric |
16 | Character Customization 101 | Feniks |
17 | Plot unblocking! Spoiling my own VNs for this talk [Promise, Progress, and Payoffs] | Jaqui (littlemissleestories) |