Crunch: Revision history

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4 November 2024

15 October 2024

15 July 2024

14 January 2024

  • curprev 01:5901:59, 14 January 2024‎ Timepatches talk contribs‎ 2,165 bytes 0‎ →‎Crunch and Game Jams
  • curprev 01:5801:58, 14 January 2024‎ Timepatches talk contribs‎ 2,165 bytes +2,165‎ Created page with "'''Crunch''' is a term that originally referred to employees in professional game development taking on compulsory and consistent overtime, usually toward the end of a project or as resources ran out. The term is often used in a broader sense to refer to generally unhealthy development practices around time management, applicable to VNdev-typical micro teams or solo development projects. == Avoiding Crunch == It is vital to avoid crunch, in order to lower the risk of..."
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